Demolition puzzle

01 · FIRST FUSE

Fictional site.

Click the tower to place a charge · click it again to remove it · on touch screens, tap to aim and tap again to confirm · 1 2 switch charge · D detonate · R retry

Pick SMALL with key 1 or LARGE with key 2.

CHARGES

COST0
PAR1
BEST☆☆☆

LEGEND

  • Brick
  • Steel
  • Glass
  • Neighbour (red outline): do not touch
  • Target zone
  • Dashed ring: blast radius
  • Faint outer ring: glass shatters this far

FIELD NOTES

How the game decides what falls.

The tipping rule is basic statics.

Everything else is a game simplification.

Real demolition is slow and regulated.

Every site, tower and neighbour in this game is fictional.

SOURCES

  1. OpenStax, College Physics 2e (Urone & Hinrichs), §9.3 Stability
  2. 29 CFR § 1926.850(a), Preparatory operations (via Cornell LII)
  3. 29 CFR § 1926.900(a), Blasting and the use of explosives: general provisions (via Cornell LII)