01 · TOOLS
Pick a tool and drag on the map · right-drag inverts · Space pauses · [ ] resize the brush · T cycles time-lapse · B marks BEFORE · keyboard? Tab to the map, arrows move, Enter paints
Reduced motion detected — the weather starts paused.
magenta = soil carried away · gold = soil laid down
02 · BRUSH
[ shrinks · ] grows
03 · WEATHER
more sun, more evaporation
softer soil erodes faster
04 · TIME
05 · BEFORE / AFTER
Freezes the land as it is now. Then fast-forward and compare.
- TICKS SINCE
- 0
- SOIL CARRIED AWAY
- 0
- SOIL LAID DOWN
- 0
- DEEPEST CUT
- 0
- MAP CHANGED
- 0%
Volumes and heights are model units — not to scale.
06 · THE SCIENCE (SIMPLIFIED)
- Sunlight evaporates standing water and the atmosphere’s circulation carries the vapor. It condenses into clouds, falls back as rain, and gravity pulls the water downhill. USGS Water Science School — The Water Cycle
- Hills and mountains push moist air upward; the rising air cools and drops its moisture as precipitation. In this toy, clouds simply rain sooner over high ground. NOAA National Weather Service — glossary: orographic
- Fast-moving water picks up and carries sediment, even larger grains, more easily than slow water; where it slows down, the load settles out. USGS Water Science School — Sediment and Suspended Sediment
- A river slows as it nears its mouth and drops its sediment, building new land — a delta. National Geographic Education — Delta
- Water flow, erosion, deposition and evaporation follow the virtual-pipe model of Mei, Decaudin & Hu (2007). Mei, Decaudin & Hu — Fast Hydraulic Erosion Simulation and Visualization on GPU (PDF)
This is a toy, not a forecast. The map is not to scale, time and volumes are model units, and clouds follow a simple “rain when too full” rule. Clouds also wrap around the map edges: moisture that drifts off one side comes back on the opposite side, so even a wind blowing out to sea brings rain to the far side of the map. Our additions to the paper’s model — flow friction, a minimum speed before water can lift soil, depth-limited load and evaporation, sediment that rides with the water, a slope-slump step and an open ocean edge — are simplifications for speed and stability.